The Ways of

Collaboration

Last updated: Aug 2026

What I do

I work with audio and visual.
At times separately, at times simultaneously or intertwined, and at times reacting to one another.

Audio
I don't just write music or make interesting noises; I make it react to what you do. I build interactive audio systems, adaptive soundtracks, and code-driven soundscapes inside game engines like Godot, Unity, FMOD, or Wwise.

Visual
I build unique looks, generative visuals, and interactive art installations. Using sensors, cameras, and physical electronics, I make digital art that responds to people and spaces.

Audio/Visual
I love creating setups where sound and visuals are completely in sync—where what you see changes what you hear, and vice versa.

Where I fit in

Video Games: Making music, designing sound effects, shaping UX/interactions, and coding the audio logic directly inside the game.
Art Installations: Engineering the setup, designing the audio/visual systems (usually the interactive ones), and wiring up the hardware.
Media Production: Art direction, creating a visual/sonic vibe, and turning abstract ideas into actual media. And sometimes I do motion graphics.

How we work

Brief & Revisions: We'll agree on what we are building before starting. If the project's direction changes mid-way, we'll sit down and adjust the timeline. Each project comes with 3 rounds of revisions to tweak things until they feel right.

Files & Rights: You get all the files we discuss, once the project is finished and wrapped up. I usually share authorship for what I build (like "Music/Code by Uluç Kaymak"), and I want to keep the right to show off the work in my portfolio or archive.

If your project doesn't fit into these or is just hard to explain,
write to me anyway.
weird is welcome.